Ahead of the November 19, 2026, release of Grand Theft Auto VI, Take-Two Interactive CEO Strauss Zelnick described piracy as a fact of life while speaking at The Wall Street Journal's WSJ Tech: California conference. Although Zelnick noted that piracy is a constant concern across entertainment, he maintained that video games face less exposure than film or music. He stressed that Take-Two stands ready to deploy both legal action and technical measures if unauthorized copies present a major threat to the title. [1][2]
Zelnick explained that massive file sizes, software complexity, and mandatory server connections make pirating Take-Two games particularly difficult, noting that unauthorized versions would struggle to deliver a good experience without competing infrastructure. According to PlayStation Network database listings, the game may also require PS5 firmware 14.22, effectively blocking systems utilizing the public Relapse jailbreak, which only functions up to firmware 13.60. [1][2]
The anti-piracy posture comes amid immense commercial anticipation for the console-only launch. Sensor Tower estimates the title has already secured roughly 7.71 million digital pre-orders totaling about $751 million across PlayStation 5 and Xbox Series X|S, though neither Rockstar nor Take-Two has officially verified those figures. [1]