Reported by 3 outlets

Nintendo details design cuts and storage demands ahead of Switch 2 Zelda remake launch

Eurogamer

The story so far

AI summary of the reporting below · Updated · How we work

Ahead of the Nintendo Switch 2 launch of The Legend of Zelda: Ocarina of Time on Thursday, November 5, Nintendo revealed that the remake deliberately drops modern fast-travel systems and keeps a non-seamless world. Series producer Eiji Aonuma initially requested warp points to spare players from rolling across Hyrule Field, but the team removed them after finding the shortcuts ruined organic moments of discovery. Game Director HokWai Ng added that the team avoided a seamless map to preserve how locations connected and felt in the original title. [1][2]

Digital buyers may also face storage issues on the handheld console. The Nintendo eShop lists differing estimates across regional storefronts, showing 27 GB in the U.S. and 24.5 GB in the UK. This file footprint makes it the largest mainline Zelda title to date, surpassing Breath of the Wild at 24.1 GB and Tears of the Kingdom at 20.1 GB. [3]

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3 outlets
Eurogamer
[2] Eurogamer

Nintendo tried adding fast travel to The Legend of Zelda: Ocarina of Time remake, before devs realised "we were missing out on the moments of discovery"

The Legend of Zelda: Ocarina of Time is being wrapped up in all kinds of modern touches for its imminent Nintendo Switch 2 remake (that owl seems to be less chatty, for starters), but there's at least one quality-of-life feature borrowed from Breath of the Wild that the developers felt was better left on the cutting room floor: fast travel.

via Eurogamer
Read at Eurogamer
Wccftech
[1] Wccftech

Zelda: Ocarina of Time Remake Deliberately Avoids a Seamless Hyrule, as Director Ng Says: “We Wanted Each New Area to Bring the Original’s Sense of Excitement”

Today, Nintendo has published the first two parts of its vast Ask the Developer interview for The Legend of Zelda: Ocarina of Time remake, ahead of the Switch 2 exclusive's launch on Thursday, November 5. Among the various subjects, the most interesting tidbit concerns a key early design choice the team made: the game's version of Hyrule is deliberately not seamless, a significant departure from Breath of the Wild and Tears of the Kingdom.

via Wccftech
Read at Wccftech

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