Reported by 2 outlets

Microsoft spent $500 million developing Gears of War: E-Day amid modest early sales

E-Day Gears of WarKitGuru

The story so far

AI summary of the reporting below · Updated · How we work

Microsoft's Gears of War: E-Day carried a development budget of $500 million, according to Bloomberg's Jason Schreier, who described the half-billion-dollar price tag as a real figure and reflective of modern blockbuster game production. Despite that massive investment, The Coalition's latest title has recorded fewer than 500,000 sales to date, with The Verge's Tom Warren reporting that over 400,000 copies have sold across Xbox and Steam since its release less than a month ago. [1][2]

The release was initially slated to arrive across PC, Xbox, and PlayStation before pivoting late in development into an Xbox console exclusive to boost Microsoft's hardware platform. The title also debuted day-one on Xbox Game Pass. While early sales were cushioned by subscription availability, reaching financial breakeven will likely require selling well over 5 million copies, a daunting target given that the franchise's top-performing release, Gears 2, sold fewer than 7 million units. [2]

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2 outlets
E-Day Gears of WarKitGuru
[2] KitGuru

Gears of War: E-Day has reportedly sold 400,000 copies despite half a Billion Dollars budget

With a reported budget of half a Billion dollars, The Coalition’s Gears of War E-Day is said to have so far sold fewer than 500,000 copies across Xbox and PC. The post Gears of War: E-Day has reportedly sold 400,000 copies despite half a Billion Dollars budget first appeared on KitGuru.

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Source [3]E-Day Gears of WarKitGuru

Gears of War: E-Day has reportedly sold 400K copies despite $500M budget

With a reported budget of half a Billion dollars, The Coalition’s Gears of War E-Day is said to have so far sold fewer than 500,000 copies across Xbox and PC. The post Gears of War: E-Day has reportedly sold 400K copies despite $500M budget first appeared on KitGuru.

via KitGuru

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