Reported by 2 outlets

Blizzard relied on thousands of virtual machines to power smooth debut of World of Warcraft Forever

TechSpot

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AI summary of the reporting below · Updated · How we work

Blizzard revealed the massive infrastructure underpinning World of Warcraft: Forever following what media and players praised as one of the company's smoothest game launches. The deployment relies on 3,924 virtual machines configured with 70,480 CPU cores and 251,136 GB of memory, equivalent to roughly 251 terabytes of RAM. [1][2]

The setup averages out to approximately 18 cores and 64GB of memory per virtual instance, or a blend of 16-core and 32-core nodes. While Blizzard did not disclose the precise hardware specifications, Tom’s Hardware estimates that deploying modern enterprise chips like AMD's 96-core Genoa or 128-core Bergamo could compress that compute capacity into roughly eight to ten 42U server racks, which would cost at least $15 million to build independently. [2]

Compared to 2009, when Blizzard ran World of Warcraft across 10 global data centers using 13,250 server blades, the new title uses 6% fewer processor cores but more than double the memory. Because modern bottlenecks center on memory capacity and bandwidth rather than raw processor count, the architecture can support demanding online play using far less physical space, potentially aided by parent company Microsoft's Azure infrastructure. [2]

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2 outlets

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