Reported by 4 outlets

Lucasfilm embraces independent studios and niche genres for future Star Wars releases

Eurogamer

The story so far

AI summary of the reporting below · Updated · How we work

Lucasfilm Games is moving away from relying solely on giant publishers, opening the Star Wars franchise up to smaller studios and broader genres. The shift follows the 2026 releases of Zero Company, a tactics title made by independent developer Bit Reactor, and Galactic Racer, an arcade racing game from Fuse Games. Lucasfilm Games vice president Douglas Reilly told The Game Business that the brand wants to produce more mid-tier, double-A projects rather than focusing exclusively on blockbuster triple-A releases. [4][5]

Reilly explained that because Lucasfilm operates strictly as a licensor, it has become much more flexible about evaluating outside pitches. While teams do not need to belong to a top-tier publisher, the company maintains a high quality bar and generally prefers experienced developers over unproven teams. Reilly noted that Lucasfilm is exploring games of varying scales with unexpected partners to deliver diverse genre experiences across the galaxy. [4][5]

The flexible strategy marks a sharp turnaround from Disney's past approach, which saw Lucasfilm sign a ten-year exclusivity pact with Electronic Arts that faced criticism for limiting output. Even with the pivot toward indie projects, several big-budget franchise titles remain in development, including a third Star Wars Jedi entry, Star Wars: Fate of the Old Republic, Star Wars: Eclipse, and a remake of Knights of the Old Republic. [4][5]

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4 outlets
Eurogamer
[5] Eurogamer

We've had two great Star Wars games this year, probably because Lucasfilm Games says it's now "more flexible" about who it takes pitches from

This year has seen two highly-rated and beloved Star Wars games in the XCOM-like Zero Company, and the Burnout-like Galactic Racer. And both were made by independent studios rather than much bigger companies, which have typically taken on Star Wars games in recent years, such as Ubisoft with Star Wars Outlaws and EA with Star Wars Battlefront.

via Eurogamer
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PC Gamer · Bit Reactor
[3] PC Gamer

Star Wars Zero Company adds new difficulty options that can bring it closer to XCOM

Star Wars Zero Company's 1.2 patch introduces a new granular difficulty system in addition to the usual bugfixes and tweaks. These new options exist alongside the original difficulty levels (easy, normal, hard, ironman beskarboy etc.), and home in on more creative/tactical tweaks, rather than just beefing up enemies. The highlights: You can remove the injury system, so downed operatives are instantly killed.

via PC Gamer
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