Reported by 2 outlets

Embark Studios explains why Arc Raiders relied on generative voice acting and outlines plans to replace it

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Developers at Embark Studios have addressed the backlash surrounding the use of generative AI voice lines in Arc Raiders, which released in October 2025. In a newly released video focusing on the extraction shooter's audio, the team explained that AI was introduced out of necessity rather than a desire to replace human performers. [1][2]

According to audio director Bence Pajor, training data was built from voice actors' own performances so the studio could prototype and handle constant gameplay changes. Pajor stated that recording human voice lines for every pingable feature, weapon, and new item would be impractical, remarking that actors would go crazy having to read that sheer volume of dialogue. While voice actor Diana Gardner found the flexibility freeing, she admitted feeling unable to claim ownership of the final AI performance. [1][2]

Embark chief creative officer Stefan Strandberg acknowledged player criticism regarding immersion-breaking line reads and stressed that the studio is not in the business of replacing voice actors. The developer is actively working to phase out the synthetic tracks with human recordings over the coming years. [1][2]

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2 outlets
Eurogamer
[1] Eurogamer

Arc Raiders devs say that using generative AI voice acting was necessary as actors "would just go crazy if they had to read all of that"

Developers at Embark Studios, the company behind Arc Raiders, have spoken on the use of generative AI voice acting in the extraction shooter. It's argued that the initial use of generative AI line reads was a benefit to the voice actors, as they: "would just go crazy if they had to read all of that".

via Eurogamer
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