
Silent Hill: Townfall adds new Hard difficulty in latest update
Silent Hill: Townfall has added a new Hard difficulty mode and rebalanced every existing setting to make room for it.
via EurogamerReported by 2 outlets
The story so far
AI summary of the reporting below · Updated · How we work
Konami and developer Screen Burn have released patch 1.6.0 for Silent Hill: Townfall on PlayStation 5, Steam, and the Epic Games Store. The update introduces a new Hard difficulty setting positioned between the Normal and Nightmare options, bringing the survival horror game to four distinct difficulty levels. Konami stated that the patch rebalances gameplay across every setting to establish a smoother challenge curve. [1][2]
The rebalance adjusts resource distribution and scales enemy hearing sensitivity to become sharper on higher difficulties. Player positions are now marked on the map across all difficulty options, while reductions to the main enemy's attack severity are now restricted to Story Mode. Players launching a first playthrough on Nightmare will also encounter a warning prompt. [1]
Alongside accessibility updates such as improved valve lighting for colourblind players and revised hint wording, the patch delivers a platform-specific graphical boost. PC players with supported hardware now have access to a DLSS Ray Reconstruction toggle alongside general bug fixes. [1][2]

Silent Hill: Townfall has added a new Hard difficulty mode and rebalanced every existing setting to make room for it.
via Eurogamer
Silent Hill: Townfall patch 1.6 brings in a new ‘Hard’ difficulty mode alongside DLSS Ray Reconstruction for PC players. The post Silent Hill: Townfall update adds new difficulty mode, DLSS Ray Reconstruction and more first appeared on KitGuru.
via KitGuru