Reported by 2 outlets

Game developers adopt generative artificial intelligence while widespread skepticism deepens

Eurogamer

The story so far

AI summary of the reporting below · Updated · How we work

The latest State of the Game Industry survey from the Game Developers Conference reveals that 40% of video game professionals now use generative artificial intelligence in their work, rising from 36% in the previous annual survey. However, 55% of respondents believe the technology has a negative impact on the industry, while 35% view its effects as mixed and only 8% see a positive influence. [1][2]

Adoption varies considerably across demographics and studio environments. Workers aged 45 and older lead usage at 54%, while men outpace women in adopting the software. When developers do rely on the technology, it is primarily applied toward research, brainstorming, coding, and debugging, whereas creative and player-facing applications remain far less common. [1][2]

The findings arrive amid heightened industry tensions over labor, including widespread industry layoffs, and concerns that automated tools lead to professional skill atrophy. Meanwhile, digital storefronts like Steam are actively wrestling with a surge of low-quality software built using generative assets, highlighting a growing rift between studio executives championing automation and creators determined to preserve human craftsmanship. [1][2]

Read the original reporting

2 outlets
Eurogamer
[2] Eurogamer

A new report reckons 40% of developers in the video games industry are using generative AI - but even more think it's harmful

Despite all the outrage and criticism around game developers and publishers using generative AI in gaming, a new report from the Game Developers Conference (GDC) calculates that as many as 40 percent of developers active in the industry use the controversial tools in their work. This is up four percent compared to the same report last year.

via Eurogamer
Read at Eurogamer